A Telling is an interactive, collaborative, multiplayer story that you step into solo or with others. In the space of the Telling you role-play your XR Character which is identified by its OnWeb3 Passport (OW3P) and a AfriFutuist storyteller called a Marigeta (or Game Master Marigeta) weaves the sacred forest world around you.
This is a role-playing game (RPG), and in our Tehwagi at-Om RPG Play the idea not about "winning" a Telling. It's about adventure and exploration, gathering insight and making connections with other players.
Reading the shelf...
Holding no OW3P yet?
This is a story. Nothing here is for sale, and nothing you own can change a roll.
Any name you like. It does not have to be your own. It is read back to you on your sheet, and it goes to the door's count of who is here. Nothing else about this character leaves this page.
Your element gives you a creature and a way of moving. It is a matter of character, not of strength.
Across four things. Each one gets at least three and no more than nine, and the four together make eighteen. You choose the numbers.
Two you are trained in, and three you are familiar with. The rest you are untrained in, and you can still try them.
Hover or touch a node for its name. Where you stand is highlighted.
Say what your character attempts, in your own words. There is no turn order here: whoever speaks, acts.
Your words are kept in this browser's own record. The world keeps its own time, and this Forest is moving whether or not you are standing in it. A Forest answers at a table, when someone takes up what you said. This door is the way in.
Your element was drawn for you if you left the choice to the grove; the rest you placed and picked yourself. Nothing on this sheet was bought. The character lives in this page and goes when you close it; the line you said is kept in this browser's own record.
To act again, say what you do next: the door keeps your character. Stepping back to the door starts a new one, and keeps nothing.